ANALYSIS OF THE INFLUENCE OF INTERACTIVE MEDIA AND EDUCATIONAL GAMES ON THE LEARNING CONCENTRATION OF ELEMENTARY SCHOOL STUDENTS: A LITERATURE REVIEW

Authors

  • Desta Marsya Fitri Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Dharmas Indonesia, Indonesia
  • Desti Marsya Fitri Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Dharmas Indonesia

Keywords:

interactive media

Abstract

: Learning concentration is a crucial factor influencing the academic success of elementary school students. However, many students still struggle to maintain focus during the learning process. One approach to addressing this issue is the use of interactive media and educational games. This study aims to analyze the impact of interactive media and educational games on the learning concentration of elementary school students through a literature review. The study employs a literature review method utilizing content analysis. Data were gathered from various scientific articles, journals, and relevant sources concerning interactive media, educational games, and elementary school students' learning concentration. An analysis of five previous studies indicates that interactive media—such as Educaplay and interactive multimedia—can enhance student engagement, interest, and attention during lessons. Furthermore, educational games—such as word guessing, charades, and ice-breaking activities—have been shown to improve students' focus and concentration. Integrating interactive media and educational games yields optimal results by capturing students' attention while simultaneously sustaining their focus throughout the learning process. Thus, interactive media and educational games serve as effective alternative teaching strategies for enhancing the learning concentration of elementary school students.

Downloads

Download data is not yet available.

Author Biography

Desti Marsya Fitri, Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Dharmas Indonesia

Mahasiswa Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Dharmas Indonesia.

References

Adinda, D. W., Hidayati, N., & Huduni, A. (2023). Peningkatan Konsentrasi Belajar Siswa Kelas 4A SDN 37 Cakranegara Melalui Permainan Tebak Kata dan Tebak Gaya dalam Pembelajaran. Jurnal Literasi Dan Pembelajaran Indonesia, 3(2), 15–18. https://jurnalfkip.samawa-university.ac.id/JLPI/article/view/499

Erwin, V. A., & Yarmis. (2019). Multimedia Interaktif Bermuatan Permaina Edukatif Dikelas V Sekolah Dasar. JURNAL BASICEDU, 3(3), 901–908. https://jbasic.org/index.php/basicedu/article/view/183/pdf

Husada, N. P., Iyah, N. N. I., Aulia, N., Amelia, L. F., Zeniari, A. E., & Indrawati, D. (2026). Efektivitas Media Interaktif Educaplay Terhadap Peningkaan Keatifan Belajar Siswa Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 11(2), 2548–6950. https://doi.org/https://doi.org/10.23969/jp.v11i02.45347

Palunsu, Y. S., Rahmawat, S., & Mooduto, S. (2024). Penggunaan Media Interaktif Untuk Meningkatkan Konsentrasi Siswa Kelas 2 Pada Jam Terakhir di Sd Inpres 3 Birobuli. Jurnal Edu Research Indonesia InstitutrFor Coporate Learning and Studies ( IICLS), 5(November), 539–549. https://doi.org/https://doi.org/10.47827/jer.v5i3.393

Salsabella, V., & Purnomosidi, F. (2025). Meningkatkan Konsentrasi Siswa melalui Permainan Ice breaking di SD Kanisius Delanggu. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan Volume, 4(1), 66–71. https://jerkin.org/index.php/jerkin/article/view/1550/1151

Wafiqni, N., & Adelia, F. (2025). Analisis Penggunaan Media Pembelajaran Interaktif Educaplay dalam Meningkatkan Minat Belajar Siswa Sekolah Dasar Analysis of The Use of Educaplay Interactive Learning Media in Increasing Elementary School S tudents ’ Learning Interest. Primary: Jurnal Keilmuan Dan Kependidikan Dasar, 17(01), 69–80. https://doi.org/https://doi.org/10.32678/primary.v17i1.11724

Published

2026-07-31

Issue

Section

Articles