PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMIK DIGITAL GUNA MENINGKATKAN KESADARAN DAMPAK BULLYING TERHADAP SELF ESTEEM SISWA TINGKAT SEKOLAH DASAR

Authors

  • Oktavia Annisa Cahyaningtias Sekolah Tinggi Agama Buddha Negeri (STABN) Raden Wijaya Wonogiri Jawa Tengah
  • Widia Darma Sekolah Tinggi Agama Buddha Negeri (STABN) Raden Wijaya Wonogiri Jawa Tengah
  • Dwi Maryani Rispatiningsih Sekolah Tinggi Agama Buddha Negeri (STABN) Raden Wijaya Wonogiri Jawa Tengah

DOI:

https://doi.org/10.56667/dejournal.v5i1.1324

Keywords:

Bullying, Digital Comics, Elementary School, Learning Media, Self-Esteem

Abstract

One of the big mistakes in the character formation process is assuming that character formation must be taught in formal educational institutions. As a result, people outside formal educational institutions tend not to care or do not want to support the formation of this character. There are many events that shouldn't happen at school, starting from making fun of friends, clapping, calling friends by their parents' names, not being chosen when forming groups, not being invited to play or go to the canteen together, isolating, inciting, intimidation, oppression, no one is even willing to sit at the same table with the victim. The likelihood of bullying actually occurring depends on many factors including the psychological state of the bully, possible support or cooperation from other group members, and the victim's reaction. As technology develops, comics are starting to innovate, from initially being in physical book form to digital form. Using digital comics as a learning medium is one learning innovation that can be implemented. Digital comics can be a combination of text, images and learning videos that provide audio and visual simulations that increase students' enthusiasm for learning. The use of this learning media can change the learning process in the classroom. Development of Comic-Based Learning Media to Increase Awareness of the Impact of Bullying on Self Esteem using research and development methods. Research and development is a research method used to produce certain products and test the effectiveness of these products. In this research, the product that will be produced is a digital comic entitled "bullying doesn't make you cool" to increase awareness of the impact of bullying on elementary school students' self-esteem. The digital comic-based learning media that was developed was implemented with 64 class IV students. The initial field trial, the subjects numbering 25 students from Kanisius Wonogiri Elementary School, showed a feasibility percentage result for digital comic-based learning media of 91.2%, including the very feasible category and an effectiveness result of 0.78, including the high category. A large-scale field test with 39 students from the Unggulan Nawa Kartika Islamic Elementary School showed that the results of the feasibility percentage for digital comic-based learning media were 93%, and the effectiveness results were 0.953 indicating the high category. This research concludes that the development of digital comic-based learning media is an effective approach to increasing awareness of the impact of bullying on elementary school students' self-esteem. Through the use of digital comics, students can more easily understand complex concepts regarding bullying and its impact on self-esteem. This is reflected in students' positive responses to the use of this media in learning. The research results also show that the use of digital comics can increase students' information retention. Through the visual and narrative experiences presented in comics, students tend to remember the information provided more easily. This can help them to better understand and internalize concepts related to bullying and self-esteem.

Downloads

Download data is not yet available.
Abstract viewed = 436 times

References

Adam, N., & Awali, F. A. (2023). Peran Pola Asuh dalam Pembentukan Karakter Anak Ditinjau dari Tingkat Pendidikan Orang Tua. Journal Of Social Science Research, 3(5), 1789–1807. https://j-innovative.org/index.php/Innovative%0APeran

Alfarisi, S., & Hasanah, U. (2021). Cybernetics: Journal Educational Research and Social Studies. Cybernetics: Journal Educational Research and Sosial Studies, 3(1), 95–101. http://pusdikra-publishing.com/index.php/jrss

Arikunto. (2016). Prosedur Penelitian Suatu Pendekatan Praktik. PT. Rineka Cipta.

Azwar, S. (2017). Reliabilitas dan Validitas. Pustaka Belajar.

Daulay, M. I., & Nurmnalina. (2021). Pengembangan Media Komik untuk Meningkatkan Keterampilan Membaca Pemahaman Siswa Kelas IV SDN 41 Pekanbaru. Jurnal Onoma: Pendidikan, Bahasa, Dan Sastra, 7(1), 24–34. https://doi.org/https://doi.org/10.30605/onoma.v7i1.452

Diannita, A., Salsabela, F., Wijiati, L., & Putri, A. M. S. (2023). Pengaruh Bullying terhadap Pelajar pada Tingkat Sekolah Menengah Pertama. Journal of Education Research, 4(1), 297–301. https://doi.org/https://doi.org/10.37985/jer.v4i1.117

Faiz, A., Soleh, B., Kurniawaty, I., & Purwati. (2021). Tinjauan Analisis Kritis Terhadap Faktor Penghambat Pendidikan Karakter di Indonesia. Jurnal Basicedu, 5(4), 1766–1777. https://jbasic.org/index.php/basicedu

Fitriya, F. F., & Faizah, S. (2023). Pengembangan Media Pembelajaran Matematika Berbasis Android pada Materi Matriks. Kognitif (Jurnal Riset HOTS Pendidikan Matematika), 1(2), 104–114. https://doi.org/10.62775/edukasia.v4i2.546

Harvey, M. (2017). Mind Matters - Self Esteem. Taylor & Francis.

Kurniawan, M. I., & Dini Rakhmawati Yulianti, P. D. (2022). Pada Siswa Kelas Vii. 8(1), 40–48. https://doi.org/https://doi.org/10.24176/jkg.v8i1.8019

Maharani, L., Monika, M. A., & Fajriani, I. (2023). Dasar Teori Pemahaman Tingkah Laku Individu. AE Publishing.

Mahosadhi, P. N. S., Suarni, N. K., & Dharsana, I. K. (2021). Pengembangan Instrumen Pengukuran Karakter Self-Responsibility pada Para Siswa. Jurnal Bimbingan Konseling Indonesia, 6(1), 41–49. https://ejournal2.undiksha.ac.id/index.php/jurnal_bk/index

Olweus, D. (2014). The Nature of School Bullying A Cross-National Perspective. Taylor & Francis.

Rahayu, S., & Wicaksono, V. D. (2021). Pengembangan Komik Digital Sebagai Media Edukasi Anti-Perundungan Di Sekolah Dasar. Jpgsd, 11(1), 75–84. https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/52567

Rahmadhania, R. A., Sapti, M., & Pangestika, R. R. (2024). Pengembangan Ensiklopedia Bermuatan Quiz Game Pada Materi Keragaman Di Indonesia Kelas IV SDIT Darussalam. Dharmas Education Journal (DE_Journal), 5(1), 117–127. https://doi.org/https://doi.org/10.56667/dejournal.v5i1.1274

Rohi, Y., Bano, V. O., & Ndjoeroemana, Y. (2023). Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Berbantuan Media Poster Terhadap Hasil Belajar Siswa Kelas X Sekolah Menengah Atas. Dharmas Education Journal (DE_Journal), 4(1), 149–157. https://doi.org/10.56667/dejournal.v4i1.936

Sutrami, K. F., & Amrullah, M. (2023). Pengembangan Media Pembelajaran Flashcard Berbasis Pbl (Problem Based Learning) Pada Pembelajaran Pendidikan Pancasila. Dharmas Education Journal (DE_Journal), 4(1), 97–107. https://doi.org/https://doi.org/10.56667/dejournal.v4i1.922

Wicaksono, A. (2023). Temuan Serikat Guru: 50 Persen Perundungan di 2023 Terjadi di SD-SMP. CNN Indonesia. https://app.cnnindonesia.com/

Published

2024-06-24

How to Cite

Cahyaningtias, O. A., Darma, W. ., & Rispatiningsih, D. M. . (2024). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMIK DIGITAL GUNA MENINGKATKAN KESADARAN DAMPAK BULLYING TERHADAP SELF ESTEEM SISWA TINGKAT SEKOLAH DASAR. Dharmas Education Journal (DE_Journal), 5(1), 344–356. https://doi.org/10.56667/dejournal.v5i1.1324

Issue

Section

Articles