PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE PADA MATERI BILANGAN PECAHAN DI KELAS V SDN 20 SITIUNG

Authors

  • Eka Filahanasari Universitas Dharmas Indonesia, Sumatera Barat, Indonesia.
  • Afifah Amatulloh Universitas Dharmas Indonesia, Sumatera Barat, Indonesia.
  • Ana Novitasari Universitas Dharmas Indonesia, Sumatera Barat, Indonesia.

DOI:

https://doi.org/10.56667/de_journal.v6i2.1835

Keywords:

Learning Media , Fractions Block, Mathematics, Elementary School.

Abstract

Mathematics education basically aims to form logical and critical thinking skills. In SDN 20 Sitiung, many students found it difficult to understand the concept of fractions, students who were not focused on learning, educators who only used textbooks and LKS during the learning process, especially in mathematics subjects, and students who considered mathematics to be a boring subject. Therefore, interesting learning media are needed, especially in class V of SDN 20 Sitiung on the material of fractions, so that students are more interested and find it easy to learn and understand the subject matter independently. One alternative that can be applied is the development of learning media in the form of puzzles. This type of research uses research and development which is more often called Research and Development (R&D) using the ADDIE development model which consists of five stages, namely Analyze, Design, Develop, Implementation, Evaluate. The results of the validation of the puzzle learning media on the fractional number material by 4 validators consist of five aspects that are assessed, the overall average of the assessment of the five aspects has a score of 0.813% with a valid category. The practicality test from educators got a score of 100% with a very practical category and from students got an average percentage of 88% categorized as very practical so that it can be used and can be applied in Elementary Schools (SD). While the results of the effectiveness test got an average of 90.5% effective. So it can be concluded that this V meets the criteria of valid, very practical, and effective so that this puzzle learning media is worthy of use in the learning process

Downloads

Download data is not yet available.

References

Faizah Virgi Alifiana, & Umi Hanik. (2024). Pengembangan Media Blok Pecahan Pada Materi Pecahan Kelas Iii Sdn Kraton 2 Bangkalan. Jurnal Sosial Humaniora Dan Pendidikan, 3(2), 22–27. https://doi.org/10.56127/jushpen.v3i2.1569

Filahanasari, E., & Dkk, 2024. (2024). Pengembangan Media Pembelajaran Komik Menggunakan Aplikasi Canva Materi Pecahan Di Kelas Iv Sdn 02 Tiumang. Didaktik : Jurnal Ilmiah PGSD FKIP Universitas Mandiri ISSN Cetak : 2477-5673 ISSN Online : 2614-722X Volume 10 Nomor 02, Juni 2024, 10, 1381–

1395.

Filahanasari, E., Nopa Sari, L., & Anggrayni, M. (2023). Pengembangan Media Pembelajaran Papan Kosa Kata Di Kelas Iii Sdn 308 Rantau Suli. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 9(2), 2525– 2529. https://doi.org/10.36989/didaktik.v9i2.992

Hafshari, N. D., & Arini, N. W. (2023). Pengembangan Media Papan Sipat-Siput pada Pembelajaran Matematika untuk Siswa Kelas III Sekolah Dasar. Jurnal Cendekia : Jurnal Pendidikan Matematika, 7(1), 467–479. https://doi.org/10.31004/cendekia.v7i1.1643

Okpatrioka Okpatrioka. (2023). Research And Development (R&D) Penelitian Yang Inovatif Dalam Pendidikan. Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa Dan Budaya, 1(1), 86–100. https://doi.org/10.47861/jdan.v1i1.154

Rennie, F., & Smyth, K. (2024). Instructional design. In Digital Learning: The Key Concepts. https://doi.org/10.4324/9780429425240-105

Sari, E. F., Subhan, M., Dewi, F. S., Pendidikan, J., Sekolah, G., Universitas, D., & Indonesia, D. (2025). PENGARUH MEDIA DOMATH ( DOMINO MATHEMATIC ) PADA MATERI PECAHAN TERHADAP HASIL BELAJAR SISWA KELAS VI SDN 14 KOTO BARU. 7(2).

Sembiring, E., Sihite, M. L., Aulia, N., Silitonga, N. E., & Harahap, U. S. (2025). GALANG TERHADAP PECAHAN DALAM PEMBELAJARAN MATEMATIKA ANALYSIS OF STUDENTS ’ UNDERSTANDING OF GRADE 5 OF SD MUHAMADDIYAH 22 GALANG TOWARDS FRACTIONS IN LEARNING. 4903–4911.

Zulfikri, A., Nabhar, N., & Auliya, F. (2024). Pengembangan Edugame Arisa Berbasis Android Berbantuan Adobe Animate Pada Materi Aritmatika Sosial Kelas Vii. 5, 82–93.

Published

2025-12-27

How to Cite

Filahanasari, E., Amatulloh, A., & Novitasari, A. (2025). PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE PADA MATERI BILANGAN PECAHAN DI KELAS V SDN 20 SITIUNG. Dharmas Education Journal (DE_Journal), 6(2), 342–352. https://doi.org/10.56667/de_journal.v6i2.1835

Issue

Section

Articles

Similar Articles

<< < 27 28 29 30 31 32 33 34 > >> 

You may also start an advanced similarity search for this article.