PENGEMBANGAN MEDIA ULAR TANGGA NADA & IRAMA (ARGA DAI) SEBAGAI PENGENALAN MUSIK NUSANTARA UNTUK KELAS IV SEKOLAH DASAR

Authors

  • Tri Hartanti Universitas Muhammadiyah Purworejo
  • Muflikhul Khaq Universitas Muhammadiyah Purworejo
  • Titi Anjarini Universitas Muhammadiyah Purworejo

DOI:

https://doi.org/10.56667/dejournal.v3i1.625

Keywords:

Lagu Nusantara, Media Ular Tangga, SBdP

Abstract

This study aims to develop the Snake Scales & Rhythm Media (Arga Dai) as an introduction to Indonesian music for the fourth grade of elementary school, to test the feasibility and effectiveness of the media. Purposive sampling technique was used to determine the research sample. Data collection techniques in research are interviews, questionnaires, tests and documentation. The tests carried out to assess the media include a feasibility test and a media effectiveness test. The data analyzed included the initial data analysis in the form of data normality test (Chi Squared) and final data analysis in the form of t-test and N-gain test. The conclusion in the study is that the product was validated by material experts and obtained a percentage score of 93.75% and by media experts it was obtained a percentage score of 90.62% which was included in the very feasible criteria. The teacher and student questionnaire responses to the media were respectively 95% and 89.32%, or included in the very feasible criteria. The effectiveness of the media is obtained by analyzing the comparison of the acquisition of the initial test and the post-test through paired t-test. The test obtains the value of t_count = 14.68 > t_table = 2.079 then H0 is rejected or Ha is accepted. In the form of a sentence, it is stated that the Snake Ladder & Rhythm media has been tested to be effective and suitable to be used to improve SBdP learning outcomes, especially in the material for Indonesian songs. Suggestions in this study are teachers are expected to be able to develop similar media as a form of innovation in developing learning media.

Downloads

Download data is not yet available.
Abstract viewed = 207 times

References

Afandi, R. 2015. Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa Dan Hasil Belajar IPS Di Sekolah Dasar. Jurnal Inovasi Pembelajaran 1(1): 77-89.

Atmoko, S., W. 2017. Pengembangan Media Utama (Ular Tangga Matematika) dalam Pemecahan Masalah MatematikaMateri Luas Keliling Bangun Datar Kelas III SD/MI. Al Ibtida: Jurnal Pendidikan Guru MI 4(1): 119- 128.

Cahyo, A., N. 2011. Gudang Permainan Kreatif Khusus Asah Otak Kiri Anak. Yogyakarta: FlashBooks.

Fatria, F. 2018. Sosialisasi Lagu Nusantara Sebagai Upaya Menumbuhkan Karakter Cinta Tanah Air. Prosiding Seminar Nasional Hasil Pengabdian 2018, 85-93.

Indriasih, A. 2015. Pemanfaatan Alat Permainan Edukatif Ular Tangga Dalam Penerapan Pembelajaran Tematik Di Kelas III SD. Jurnal Pendidikan 16(2): 127-137. https://doi.org/10.33830/jp.v16i2.343.2015

Kustandi, C. & Sutjipto, B. 2017. Media Pembelajaran Manual dan Digital. Bogor: Ghalia

Marlina, U. dkk. 2018. Pengaruh Model Pembelajaran Kooperati Tipe Ioc (Inside Outside Circle) Terhadap Hasil Belajar Lagu Nusantara Siswa Kelas VIII SMP Negeri 4 Lubuk Pakam. Seminar Nasional Royal 2018, 557-560.

Listriana, D., dkk. 2016. Pengembangan Panduan Praktikum Fisika Berbasis Research Based Learning untuk Mengoptimalkan Domain Kognitif dan Psikomotorik Siswa di SMA Negeri 5 Purworejo. Jurnal Radiasi. Volume 9 No.2.

Pramudita, M. 2016. Pembelajaran Lagu Daerah Dalam Menanamkan Apresiasi Siswa Kelas V Di SD 3 Blimbing Kidul Kabupaten Kudus. Joyful 6(1).

Prastowo, A. 2017. Menyusun Rencana Pelaksanaan Pembelajaran (RPP) Tematik Terpadu Implementasi Kurikulum 2013 Untuk SD/MI. Jakarta: Kencana

Pratiwi, Y., I. & Nusarastriya, H. 2017. The Development Of ‘Snake And Ladder’ Learning Media To Enrich Indonesian Vocabulary In Thematic Instructionfor Fourth Grade Students. International Journal of Elementary Education 1 (2): 161-167

Prestisa, G. 2013. Bentuk Pertunjukan Dan Nilai Estetis Kesenian Terbang Kencer Pada Grup Baitussolikhin Di Desa Bumijawa Kecamatan Bumijawa Kabupaten Tegal. Joyful 4(1).

Santoso, I., B. 2018. Pengembangan Media Laktona Dalam Meningkatkan Hasil Belajar PKN Siswa Kelas III SD. Joyful 7(1): 55-62.

Setiawan. 2014. Rancang Bangun Game Edukasi Berbasis Android Tebak Lagu Nusantara: Senara. Jurnal Informatika Mulawarman 9(2): 24-30.

Published

2022-05-30

How to Cite

Hartanti, T., Khaq, M. ., & Anjarini, T. . (2022). PENGEMBANGAN MEDIA ULAR TANGGA NADA & IRAMA (ARGA DAI) SEBAGAI PENGENALAN MUSIK NUSANTARA UNTUK KELAS IV SEKOLAH DASAR. Dharmas Education Journal (DE_Journal), 3(1), 79–88. https://doi.org/10.56667/dejournal.v3i1.625

Issue

Section

Articles